Post by ☾☾ Aniu ☾☾ on Apr 16, 2015 4:20:56 GMT
1. NO SPECIAL POWER -- if your "person" doesn't have it. then don't use it.
2. DAMAGE -- you will take hits. not every punch lands/hits a target. keep it real. even the best fighter can miss. You cannot block an attack with your body and take no damage from it. No matter how insanely powerful your character may be, if you are directly hit with any attack, you take damage from it that is relative to the attack dealt. For example: if someone slices your arm, and you fail to either dodge it or block it with a weapon or shield or something of the like, your arm gets cut. Depending on how the attacker worded the post, your arm could in fact be cut clean off. Don't make excuses if this happens. If you're retarded enough to stand there while someone slices your arm, you deserve whatever damage it causes.
3. NO AUTO-HEALING -- if you have the ability to heal. its not instant healing. if your arm is broke...its broke. it will heal after the fightSelf healing is only acceptable in very few ways. For one, it is best never to do it in a fight as it is cheap. Also, there are only a few ways it is not a mod in a fight. One way is if it is a spell that requires a significant amount of time and energy to cast. There is no such thing as a "fast cast heal" when you're in a fight. The amount of damage healed must also be relevant to the amount of energy and time it takes to cast the spell. For example, if your character is bleeding badly with several serious injuries, broken bones, gunshot/sword wounds, etc. it would take at least a full minute of RP time to cast the spell and probably take a TON of energy to complete it. There is such a thing as partial heals, where you only heal yourself for a small amount of damage taken, such as healing one serious wound when you have several left unhealed. These spells take less time to cast but still must be relevant to the amount of damage healed. Also, healing takes a lot of concentration (and no, you can't say your char is a super awesome healing mage that can cast a full heal in 1 second; it doesn't work that way) and as such, doing maneuvers while casting would prolong the process. There is such a thing as "passive" healing that doesn't require a spell cast, much like how a vampire's body self heals itself. However, this process is extremely prolonged (even if you're a super awesome powerful vampire) and for example, you can't passively recover from a direct gunshot/stab wound within a matter of seconds, or even minutes for that matter. Any damage sustained in a fight will 99% of the time not be healable in this way while the fight is taking place. If you take too many hits and are still alive to tell about it, REGARDLESS OF YOUR POWERS/RACE/WHATEVER, it is best to flee the battlefield if at all possible. The fight is lost for you if that happens, but you can take the time to heal once you are out of harm's way. RP is NOT like an RPG in that you can have a "white mage" character that sits back and makes sure everyone is at full HP during a fight. Keep that in mind.
4. WIN/LOSE -- if you win you can gloat. but remember that don't mean you can't lose in another fight. and if you loose don't sulk, and play pity-party to get attention
5. DOJOS AND SCHOOLS -- are in the Arena area ONLY
6. Armor does not protect you from everything. If someone with the strength to punch a building and turn it into a crater slashes you with a sword, no matter how thick your suit of armor is, that steel isn't going to prevent it from penetrating. Armor is almost completely useless in a high power RP fight, and it is recommended that it be used only for show. Another thing, if you're wearing a super thick suit of plate armor made out of some fictional RP material that you made up that is super strong and able to withstand that kind of stuff, you better not be able to move faster than a snail, because if for some reason you're so super strong that it doesn't hinder you, then someone can just as easily cut through it. This rule also applies to barriers both physical and magical. Any kind of protective shielding can be broken through.
7.You do not have an unlimited amount of energy. You do not have the ability to completely drain your energy in an attack, and then absorb energy from something else to regenerate all the energy you used up. You may be able to become stronger or obtain more energy based on certain circumstances, but it is not unlimited.
8. An attack requires an equal amount of power to create as the amount of damage it causes. The harder it is to defend against, the more power it must drain from you in the process. For example: If someone makes an attack that is powerful enough to take out several people and deal incredible destruction to the area at the same time, that is what we call a "Finisher" move. Such a move usually requires the user to be drained of nearly all power after usage. It is a trump card, if you will.
9. Any weapon can be broken if it is put under enough strain. You can augment your weapon, enchant it, forge it, whatever it to make it stronger both physically and magically, but it is by no means completely indestructible. Even if a weapon can be disassembled and reconstructed, or shattered and reconstructed, it can be permanently disabled/broken somehow. Again, the way to do it can be hard to figure out, but it can be done.
10. God characters. God characters are known for being just that, godly. However, they can only remain godly when they are within their own domain. For example: the essence of evil is extremely powerful, but it falls under the same rules I have listed here just like everyone else. However, when it is inside of hell it has the ability to break certain rules listed here. Those rules will not be named, but to put it simply, don't go to hell thinking you're going to go kill the essence of evil because it won't happen.
Don't take it personal. its all for fun and RP
2. DAMAGE -- you will take hits. not every punch lands/hits a target. keep it real. even the best fighter can miss. You cannot block an attack with your body and take no damage from it. No matter how insanely powerful your character may be, if you are directly hit with any attack, you take damage from it that is relative to the attack dealt. For example: if someone slices your arm, and you fail to either dodge it or block it with a weapon or shield or something of the like, your arm gets cut. Depending on how the attacker worded the post, your arm could in fact be cut clean off. Don't make excuses if this happens. If you're retarded enough to stand there while someone slices your arm, you deserve whatever damage it causes.
3. NO AUTO-HEALING -- if you have the ability to heal. its not instant healing. if your arm is broke...its broke. it will heal after the fightSelf healing is only acceptable in very few ways. For one, it is best never to do it in a fight as it is cheap. Also, there are only a few ways it is not a mod in a fight. One way is if it is a spell that requires a significant amount of time and energy to cast. There is no such thing as a "fast cast heal" when you're in a fight. The amount of damage healed must also be relevant to the amount of energy and time it takes to cast the spell. For example, if your character is bleeding badly with several serious injuries, broken bones, gunshot/sword wounds, etc. it would take at least a full minute of RP time to cast the spell and probably take a TON of energy to complete it. There is such a thing as partial heals, where you only heal yourself for a small amount of damage taken, such as healing one serious wound when you have several left unhealed. These spells take less time to cast but still must be relevant to the amount of damage healed. Also, healing takes a lot of concentration (and no, you can't say your char is a super awesome healing mage that can cast a full heal in 1 second; it doesn't work that way) and as such, doing maneuvers while casting would prolong the process. There is such a thing as "passive" healing that doesn't require a spell cast, much like how a vampire's body self heals itself. However, this process is extremely prolonged (even if you're a super awesome powerful vampire) and for example, you can't passively recover from a direct gunshot/stab wound within a matter of seconds, or even minutes for that matter. Any damage sustained in a fight will 99% of the time not be healable in this way while the fight is taking place. If you take too many hits and are still alive to tell about it, REGARDLESS OF YOUR POWERS/RACE/WHATEVER, it is best to flee the battlefield if at all possible. The fight is lost for you if that happens, but you can take the time to heal once you are out of harm's way. RP is NOT like an RPG in that you can have a "white mage" character that sits back and makes sure everyone is at full HP during a fight. Keep that in mind.
4. WIN/LOSE -- if you win you can gloat. but remember that don't mean you can't lose in another fight. and if you loose don't sulk, and play pity-party to get attention
5. DOJOS AND SCHOOLS -- are in the Arena area ONLY
6. Armor does not protect you from everything. If someone with the strength to punch a building and turn it into a crater slashes you with a sword, no matter how thick your suit of armor is, that steel isn't going to prevent it from penetrating. Armor is almost completely useless in a high power RP fight, and it is recommended that it be used only for show. Another thing, if you're wearing a super thick suit of plate armor made out of some fictional RP material that you made up that is super strong and able to withstand that kind of stuff, you better not be able to move faster than a snail, because if for some reason you're so super strong that it doesn't hinder you, then someone can just as easily cut through it. This rule also applies to barriers both physical and magical. Any kind of protective shielding can be broken through.
7.You do not have an unlimited amount of energy. You do not have the ability to completely drain your energy in an attack, and then absorb energy from something else to regenerate all the energy you used up. You may be able to become stronger or obtain more energy based on certain circumstances, but it is not unlimited.
8. An attack requires an equal amount of power to create as the amount of damage it causes. The harder it is to defend against, the more power it must drain from you in the process. For example: If someone makes an attack that is powerful enough to take out several people and deal incredible destruction to the area at the same time, that is what we call a "Finisher" move. Such a move usually requires the user to be drained of nearly all power after usage. It is a trump card, if you will.
9. Any weapon can be broken if it is put under enough strain. You can augment your weapon, enchant it, forge it, whatever it to make it stronger both physically and magically, but it is by no means completely indestructible. Even if a weapon can be disassembled and reconstructed, or shattered and reconstructed, it can be permanently disabled/broken somehow. Again, the way to do it can be hard to figure out, but it can be done.
10. God characters. God characters are known for being just that, godly. However, they can only remain godly when they are within their own domain. For example: the essence of evil is extremely powerful, but it falls under the same rules I have listed here just like everyone else. However, when it is inside of hell it has the ability to break certain rules listed here. Those rules will not be named, but to put it simply, don't go to hell thinking you're going to go kill the essence of evil because it won't happen.
Don't take it personal. its all for fun and RP