Post by ☾☾ Aniu ☾☾ on Apr 16, 2015 3:26:10 GMT
Basic SPirit Magic
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Spirit
Qualifications: The user must be born with Spirit to use it. They must know the consequences for using such magic. Using Spirit the character uses apart of it's soul in order to perform this magic.
Mind-Reading: The character may use this given permission from the other person Out of Character. The character would then be able to read the thoughts of others, Seeing what they see, and feeling what they feel.
Aura-Sight: The character is able to see the targeted person's aura. An aura will tell the Spirit user if the person is friend or foe, when they are lying, and how they are feeling, or even when they are attempting to call upon magic.
Fore-sight: The character that possesses this ability can see what attack is going to be thrown at them up to fifteen seconds before the the attack is thrown at them.
Compulsion: This enables the character to compell the target person to three people of doing what the spirit user wants. It starts off as the target person acting slightly dazed as they try to fight it but if the spirit user gains eye contact, the target person then follows what the spirit user says until the spirit user finishes with them. It can be used for as little as getting the user a glass of milk or as much as going on a massacre.
Dream-Walking: The spirit user is able to enter the persons dreams of their choice if they have a message for them. The power comes in handy if the ally to the spirit user is without means of contact, at a far distance, or even captured. The spirit user can create a illusion like dream to whatever the spirit user sees fit, they can spend as long as the person is sleeping in order to give the message or get up to speed on what is going on. This is more secure way of relaying information between parties.
Shield-Casting: This is a power, that depending on the spirit user could create a protective barrier around people or buildings for a short time or for up to three months. As long as people enter the barrier they are safe from dead being and undead beings. It maybe broken if the being that is meant to keep out of it has a possession of two or more elements. Or if the beings uses mind-control on the spirit user. (WHich is not likely)
Healing: The spirit user is able to heal any set of wounds on a person, no matter how small or how bad. This requires hard concentration, and uses minimal energy.
Lazarean: This is a tricky power as the spirit user gives a part of their soul to a person who is dead to restore them to how they was before hand. It reforms the person to their alive state, no ailments, disorders, etc. The spirit user becomes fatigued and sick for up to a week afterwards as a result to bringing the person back from the dead. There is a limit on how many people come be brought back, as it takes apart of the spirit users powers. For a lesser spirit user the limit is four. But for a stronger, more powerful, intuned user, the limit is 25. Even the spirit user does not know their limit to how many people they can bring back to life. It also does not matter as to how long the person has been dead for bringing the person back to life.
Now for the strange part on Lazarean. As a part to placing a bit of their spirit into the person they wish to bring to life, the risen person then has the ability to see what the spirit user sees, feels, and thinks, etc. The person also has the ability to tap into the spirit users powers and use it and place it deep inside themselves combining it within their own powers. No the risen person does not become a spirit user, all thought they are easily confused as one, as they excess their companions powers. (Before you go on search for a spirit user to give you this power boost, there is a downside. Spirit users get a darkness to their aura, a madness that sometimes is overbearing. And the person bound to them then, willingly or not, takes the darkness from the spirit user into themselves, which can be seen in fits of uncontrollable rage that cannot be stopped until the opponent they are against is removed or the spirit user compells them to a state of ease.)
* The magic of Spirit is so rare that only very few people are able to equip it. You must get permission from a roleplay official before you add it to your character.
*It is also an unfinished magic, it is ancient and yet not everyone knows the limits to it, or the side effects, or even all of it's powers.
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Advanced Spirit User Magic (Combative uses)
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For centuries this race has been around, unknown to most of the world, only living in their temples and residual habitats. Recently it has come to be known of the creatures that cut themselves off to the world to be known as VexosMancers. Studying the way of Vexos and everything the deity stands for, they vow to serve in his way. Laying in wait for over six thousand years, the immortal race becomes known to the world in the year of X-9755 as the scientist enter into the unknown habitat, discovering the Vexosmancers. They come to know them, study them to learn all they can. Upon attempting to leave one of the scientist are brutally killed by a rogue vexosmancer, to keep the secret of the race. The Scientist that escapes, carries the journals to the kingdom of LaCaido, handing it off to the king, Malachi.
The Tainted Soul in which is the dark path to the Spirit user. It is not an easy path to choose this path is also the more feared of the fantastic powers that reside.
The beings are born of the spirit user essence but raised or later turn to the dark path. The powers enhance and darken as does the appearence of the one who possess such skills. The beings skin turns into an ashed grey color as faint white lines of the once pure soul show over the skin leaving behind the look that is now known as the Vexos markings. The eyes turn from the normal golden eyes to that of a Crimson Red, the pupils forever dilated into that of daggers or slits, seen commonly in poisionous snakes. The ones who have become tainted by the Deity known as Vexos commonly wears dark clothing, usually the texture worn would be leather.
Vexos, the deity of Corruption and Chaos. He is the one in which all wars are started, and which all strife is caused. Vexos, since the beginning of time has caused the Human and Elven race much distress as it would seem. Having forever corrupting the minds of the young and the strong to become his loyal followers. Vexos controls the anger in which resides in ones heart and multiplies it so the person who does not follow his bidding would pay the price as to have war waged against them. Vexos, having also served as the deity of Valor, is known to not only corrupt the minds of certain individuals but would also have their honor restored after each sin is commited. His listing is that of three human's hearts to have served him.
The beings powers are something to behold as they are the darker more cyncical versions of those known for the elements of the magical community. The beings are able to do as follows:
Offensive:
⦁ Chaos Armour Rush: Create an armor of flowing shadow energy, that covers the entire user, this armor is known as the Chaos armor, the eyes over the user would be replaced with black glows shining through the energy, cuz of the boost the armor gives th user for a very short time the user is able to dash at the opponent and literally crash into them, using the armor to get out of it unharmed, after the crash the energy would spread for about 3 feet, creating a raging sphere for mere seconds as always happened when the user reached it's limit, regarding usage of the armor, the one crashed into would be blown away by this phere, therefor keeping the Vexos safe, from counter movements.
⦁ Sphere of Valor: In This instance The VexosMancer is able to call upon a sphere of compressed dust that based on the energy used to compress it. The energy can then shape the sphere into a weapon of choice based on the amount of energy required to do so. The lesser amount of energy , the less the attack would be, the weapon created would be a one strike weapon.
Defensive:
⦁ Shadow Pillar Barrier: In this instance The user would create a black Dust around their right hand, and throw it in front of itself, the dust would float for 4 meters, before spreading 10 meters wide and laying itself on the ground, since it's spirit based it could detect enemy movement and for ten seconds black pillars of shadows would thrust out and retract rapidly, spreaded over the dust covered area, keeping one side busy so the Vexos could focus on another enemy in the meantime
Splash:
These attacks are used when you are surrounded and weakened. These powers are what are used to disorient and blow your enemies away as they charge at you, only giving minimal damage, but it give you time to free yourself from the group and take them all out at once.
⦁ Spirit Gollum: In this instance The VexosMancer is able to call upon a Gollum spirit that will put her in a safe distance while causing a shock wave to ripple across the ground sending the enemies backwards as it smashes it's fist against the ground, thus clearing a path for her.
⦁ Infernal Wall: In this instance The VexosMancer is able to summon a wall of white flames to surround her up to 2 yards. This wall lasts for fifteen seconds and will give the Vexos enough time to plan their next move, the wall would inflict minimum damage, but would be disorienting enough to buy at least 10 seconds if not more.
⦁ Fire Based Spirit's Sweep: this move shows the accuracy and flexibility along with the Vexos it's Close Combat Skills, the Vexos would channel spirit energy to the right foot, and make a spin on the left heel while swiping the right foot horizontally in front of her in the air, releasing a firebased waveslash of spirit energy with the heel of the right foot, if the Vexos would choose to improve more in close combat this move could be improved with jumps and at best 6 more waveslashes
⦁ Spirit Liquid Uppercut: After collecting waterbased spirit energy in her hand the Vexos Would Punch, in Front of the Face of her opponent, then 30cm ahead of that punch, the spiritual energy would materialize upto the point where it would leave a Trail of Ice, only the opponent would be hit by the waterbased energy when it was still in liquid form, done correctly the opponent would be send flying with a blow to the jaw by the sudden appearance of the energy right before it would turn to ice
⦁ Infernal Collision(Spinning backhook kick): The Vexos would first channel chaosbased spirit energy, creating black Dust around it's right hand, wich the Vexos would open, the dust would spread only slightly before 4 slimey looking black shadow hands would quickly emerge from the dust, they'd shoot into the ground and stay hidden for a moment, then they're launch themselves from the ground, behind the target, grabbing hold of it's arms and legs, then the Vexos would strongly and quickly pull the right hand back while starting to channel firebased energy to the left foot, causing the target to be pulled into the ground and come back out 3 meter's in front of the Vexos, but faced the wrong way, the hand would have dissapeared by now, while the Vexos was leaping into the air, the firebased energy would start emerging from it's left foot, and with a spinning back hook kick release it on the side of the target's head,if it was performed correctly, The VexosMancer's foot would Find it's way to the target's upper Jaw, sending them flying six feet back as their skin would melt from the firey kick, revealing the jaw bone and (Most likely fractured) partial cheek bone.
⦁ Frost Burst: In this instance, The Vexosmancer would be able to charge towards the target, each step creating an icy path 8 feet in diameter from the Vexosmancer that would last five minutes causing the ground underneath the target to become slick and unstable to walk/run/sprint on, when the opponent would become unstable the Vexos would start channeling firebased energy to both of the feet, the right more then the left, and create and equal outburst of fire energy under said feet, causing the Vexos to launch itself into the air, the remaining firebased energy would be emerging from the back of the right shin when the Vexos reached mid-air, and with a spin to the right the Vexos would aim the back of the lower right leg to hit the target's shoulder with a dropkick from mid-air, and plant the energy with a powerfull outburst, on the target, the outburst would, and help the Vexos to backflip away from the target, using the same leg they kicked with as leverage, and be powerfull enough to completely destroy the lunge and most of the skin and muscles.
Special Powers
⦁ Vexos Curse: The Vexos curse is a feared form of punishment, in which the VexosMancer bestows upon the target that of a black seal below the nape of the neck. In which the beholder of the Black seal is unable to Eat, Sleep, Drink, They have ever growing paranoia and fright. They fear the dark, fire, water, air, earth. The Target is subject to undergoing paralysis that happens through the moons phases. In the full moon, the target would transform into a gruesome hell hound in which they go on a rampage killing everyone in sight. They will not remember what they have done when they awake the next morning, most likely soaked in the blood of those they have killed.
⦁ Cruciatus: Vexosmancers are able to place the Cruciatus onto the target of their choice in which the victim undergoes such severe pains throughout their body they are not able to move, breathe, or talk.
⦁ Foresight: The VexosMancer is able to see what would happen 5 seconds in advance from the targets mindset.
⦁ Aura-Sight: VexosMancer is able to see the target's aura, to determine if they are friend or foe. They are also able to see how the target is feeling, if they are lying and if they are calling on Magic.
Evolution Possibilities
The vexos Function in 4 elements, one of wich would be Chaos, the basic element of the vexos, The Vexos upon reaching a higher level of skill, would get to pick a second element, those choices would be: Water, Fire, Earth. when the Vexos would pick an element, later-on this element could be "evolved" this would be: Fire/Lightning/Magma, Earth/Iron/Titanium, Water/Ice/Crystal, that aside the Vexos could aslo choose to "Evolve" it's current element, chaos, wich would be: Chaos/Death/Hell, lots of the Choas evolution-chain skills are "Realitized Illusions" like the Vexos' Shadow Pillar Barrier ,Infernal Wall and the Sphere of Valor skills.
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Spirit
Qualifications: The user must be born with Spirit to use it. They must know the consequences for using such magic. Using Spirit the character uses apart of it's soul in order to perform this magic.
Mind-Reading: The character may use this given permission from the other person Out of Character. The character would then be able to read the thoughts of others, Seeing what they see, and feeling what they feel.
Aura-Sight: The character is able to see the targeted person's aura. An aura will tell the Spirit user if the person is friend or foe, when they are lying, and how they are feeling, or even when they are attempting to call upon magic.
Fore-sight: The character that possesses this ability can see what attack is going to be thrown at them up to fifteen seconds before the the attack is thrown at them.
Compulsion: This enables the character to compell the target person to three people of doing what the spirit user wants. It starts off as the target person acting slightly dazed as they try to fight it but if the spirit user gains eye contact, the target person then follows what the spirit user says until the spirit user finishes with them. It can be used for as little as getting the user a glass of milk or as much as going on a massacre.
Dream-Walking: The spirit user is able to enter the persons dreams of their choice if they have a message for them. The power comes in handy if the ally to the spirit user is without means of contact, at a far distance, or even captured. The spirit user can create a illusion like dream to whatever the spirit user sees fit, they can spend as long as the person is sleeping in order to give the message or get up to speed on what is going on. This is more secure way of relaying information between parties.
Shield-Casting: This is a power, that depending on the spirit user could create a protective barrier around people or buildings for a short time or for up to three months. As long as people enter the barrier they are safe from dead being and undead beings. It maybe broken if the being that is meant to keep out of it has a possession of two or more elements. Or if the beings uses mind-control on the spirit user. (WHich is not likely)
Healing: The spirit user is able to heal any set of wounds on a person, no matter how small or how bad. This requires hard concentration, and uses minimal energy.
Lazarean: This is a tricky power as the spirit user gives a part of their soul to a person who is dead to restore them to how they was before hand. It reforms the person to their alive state, no ailments, disorders, etc. The spirit user becomes fatigued and sick for up to a week afterwards as a result to bringing the person back from the dead. There is a limit on how many people come be brought back, as it takes apart of the spirit users powers. For a lesser spirit user the limit is four. But for a stronger, more powerful, intuned user, the limit is 25. Even the spirit user does not know their limit to how many people they can bring back to life. It also does not matter as to how long the person has been dead for bringing the person back to life.
Now for the strange part on Lazarean. As a part to placing a bit of their spirit into the person they wish to bring to life, the risen person then has the ability to see what the spirit user sees, feels, and thinks, etc. The person also has the ability to tap into the spirit users powers and use it and place it deep inside themselves combining it within their own powers. No the risen person does not become a spirit user, all thought they are easily confused as one, as they excess their companions powers. (Before you go on search for a spirit user to give you this power boost, there is a downside. Spirit users get a darkness to their aura, a madness that sometimes is overbearing. And the person bound to them then, willingly or not, takes the darkness from the spirit user into themselves, which can be seen in fits of uncontrollable rage that cannot be stopped until the opponent they are against is removed or the spirit user compells them to a state of ease.)
* The magic of Spirit is so rare that only very few people are able to equip it. You must get permission from a roleplay official before you add it to your character.
*It is also an unfinished magic, it is ancient and yet not everyone knows the limits to it, or the side effects, or even all of it's powers.
============================================================================================================================================
Advanced Spirit User Magic (Combative uses)
============================================================================================================================================
For centuries this race has been around, unknown to most of the world, only living in their temples and residual habitats. Recently it has come to be known of the creatures that cut themselves off to the world to be known as VexosMancers. Studying the way of Vexos and everything the deity stands for, they vow to serve in his way. Laying in wait for over six thousand years, the immortal race becomes known to the world in the year of X-9755 as the scientist enter into the unknown habitat, discovering the Vexosmancers. They come to know them, study them to learn all they can. Upon attempting to leave one of the scientist are brutally killed by a rogue vexosmancer, to keep the secret of the race. The Scientist that escapes, carries the journals to the kingdom of LaCaido, handing it off to the king, Malachi.
The Tainted Soul in which is the dark path to the Spirit user. It is not an easy path to choose this path is also the more feared of the fantastic powers that reside.
The beings are born of the spirit user essence but raised or later turn to the dark path. The powers enhance and darken as does the appearence of the one who possess such skills. The beings skin turns into an ashed grey color as faint white lines of the once pure soul show over the skin leaving behind the look that is now known as the Vexos markings. The eyes turn from the normal golden eyes to that of a Crimson Red, the pupils forever dilated into that of daggers or slits, seen commonly in poisionous snakes. The ones who have become tainted by the Deity known as Vexos commonly wears dark clothing, usually the texture worn would be leather.
Vexos, the deity of Corruption and Chaos. He is the one in which all wars are started, and which all strife is caused. Vexos, since the beginning of time has caused the Human and Elven race much distress as it would seem. Having forever corrupting the minds of the young and the strong to become his loyal followers. Vexos controls the anger in which resides in ones heart and multiplies it so the person who does not follow his bidding would pay the price as to have war waged against them. Vexos, having also served as the deity of Valor, is known to not only corrupt the minds of certain individuals but would also have their honor restored after each sin is commited. His listing is that of three human's hearts to have served him.
The beings powers are something to behold as they are the darker more cyncical versions of those known for the elements of the magical community. The beings are able to do as follows:
Offensive:
⦁ Chaos Armour Rush: Create an armor of flowing shadow energy, that covers the entire user, this armor is known as the Chaos armor, the eyes over the user would be replaced with black glows shining through the energy, cuz of the boost the armor gives th user for a very short time the user is able to dash at the opponent and literally crash into them, using the armor to get out of it unharmed, after the crash the energy would spread for about 3 feet, creating a raging sphere for mere seconds as always happened when the user reached it's limit, regarding usage of the armor, the one crashed into would be blown away by this phere, therefor keeping the Vexos safe, from counter movements.
⦁ Sphere of Valor: In This instance The VexosMancer is able to call upon a sphere of compressed dust that based on the energy used to compress it. The energy can then shape the sphere into a weapon of choice based on the amount of energy required to do so. The lesser amount of energy , the less the attack would be, the weapon created would be a one strike weapon.
Defensive:
⦁ Shadow Pillar Barrier: In this instance The user would create a black Dust around their right hand, and throw it in front of itself, the dust would float for 4 meters, before spreading 10 meters wide and laying itself on the ground, since it's spirit based it could detect enemy movement and for ten seconds black pillars of shadows would thrust out and retract rapidly, spreaded over the dust covered area, keeping one side busy so the Vexos could focus on another enemy in the meantime
Splash:
These attacks are used when you are surrounded and weakened. These powers are what are used to disorient and blow your enemies away as they charge at you, only giving minimal damage, but it give you time to free yourself from the group and take them all out at once.
⦁ Spirit Gollum: In this instance The VexosMancer is able to call upon a Gollum spirit that will put her in a safe distance while causing a shock wave to ripple across the ground sending the enemies backwards as it smashes it's fist against the ground, thus clearing a path for her.
⦁ Infernal Wall: In this instance The VexosMancer is able to summon a wall of white flames to surround her up to 2 yards. This wall lasts for fifteen seconds and will give the Vexos enough time to plan their next move, the wall would inflict minimum damage, but would be disorienting enough to buy at least 10 seconds if not more.
⦁ Fire Based Spirit's Sweep: this move shows the accuracy and flexibility along with the Vexos it's Close Combat Skills, the Vexos would channel spirit energy to the right foot, and make a spin on the left heel while swiping the right foot horizontally in front of her in the air, releasing a firebased waveslash of spirit energy with the heel of the right foot, if the Vexos would choose to improve more in close combat this move could be improved with jumps and at best 6 more waveslashes
⦁ Spirit Liquid Uppercut: After collecting waterbased spirit energy in her hand the Vexos Would Punch, in Front of the Face of her opponent, then 30cm ahead of that punch, the spiritual energy would materialize upto the point where it would leave a Trail of Ice, only the opponent would be hit by the waterbased energy when it was still in liquid form, done correctly the opponent would be send flying with a blow to the jaw by the sudden appearance of the energy right before it would turn to ice
⦁ Infernal Collision(Spinning backhook kick): The Vexos would first channel chaosbased spirit energy, creating black Dust around it's right hand, wich the Vexos would open, the dust would spread only slightly before 4 slimey looking black shadow hands would quickly emerge from the dust, they'd shoot into the ground and stay hidden for a moment, then they're launch themselves from the ground, behind the target, grabbing hold of it's arms and legs, then the Vexos would strongly and quickly pull the right hand back while starting to channel firebased energy to the left foot, causing the target to be pulled into the ground and come back out 3 meter's in front of the Vexos, but faced the wrong way, the hand would have dissapeared by now, while the Vexos was leaping into the air, the firebased energy would start emerging from it's left foot, and with a spinning back hook kick release it on the side of the target's head,if it was performed correctly, The VexosMancer's foot would Find it's way to the target's upper Jaw, sending them flying six feet back as their skin would melt from the firey kick, revealing the jaw bone and (Most likely fractured) partial cheek bone.
⦁ Frost Burst: In this instance, The Vexosmancer would be able to charge towards the target, each step creating an icy path 8 feet in diameter from the Vexosmancer that would last five minutes causing the ground underneath the target to become slick and unstable to walk/run/sprint on, when the opponent would become unstable the Vexos would start channeling firebased energy to both of the feet, the right more then the left, and create and equal outburst of fire energy under said feet, causing the Vexos to launch itself into the air, the remaining firebased energy would be emerging from the back of the right shin when the Vexos reached mid-air, and with a spin to the right the Vexos would aim the back of the lower right leg to hit the target's shoulder with a dropkick from mid-air, and plant the energy with a powerfull outburst, on the target, the outburst would, and help the Vexos to backflip away from the target, using the same leg they kicked with as leverage, and be powerfull enough to completely destroy the lunge and most of the skin and muscles.
Special Powers
⦁ Vexos Curse: The Vexos curse is a feared form of punishment, in which the VexosMancer bestows upon the target that of a black seal below the nape of the neck. In which the beholder of the Black seal is unable to Eat, Sleep, Drink, They have ever growing paranoia and fright. They fear the dark, fire, water, air, earth. The Target is subject to undergoing paralysis that happens through the moons phases. In the full moon, the target would transform into a gruesome hell hound in which they go on a rampage killing everyone in sight. They will not remember what they have done when they awake the next morning, most likely soaked in the blood of those they have killed.
⦁ Cruciatus: Vexosmancers are able to place the Cruciatus onto the target of their choice in which the victim undergoes such severe pains throughout their body they are not able to move, breathe, or talk.
⦁ Foresight: The VexosMancer is able to see what would happen 5 seconds in advance from the targets mindset.
⦁ Aura-Sight: VexosMancer is able to see the target's aura, to determine if they are friend or foe. They are also able to see how the target is feeling, if they are lying and if they are calling on Magic.
Evolution Possibilities
The vexos Function in 4 elements, one of wich would be Chaos, the basic element of the vexos, The Vexos upon reaching a higher level of skill, would get to pick a second element, those choices would be: Water, Fire, Earth. when the Vexos would pick an element, later-on this element could be "evolved" this would be: Fire/Lightning/Magma, Earth/Iron/Titanium, Water/Ice/Crystal, that aside the Vexos could aslo choose to "Evolve" it's current element, chaos, wich would be: Chaos/Death/Hell, lots of the Choas evolution-chain skills are "Realitized Illusions" like the Vexos' Shadow Pillar Barrier ,Infernal Wall and the Sphere of Valor skills.