Post by ☾☾ Aniu ☾☾ on Apr 16, 2015 3:24:38 GMT
Tiers of powers
⦁ Chaos, Colour: Crimson Red
: Chaos is the Element of Pain, suffering, and illusions, Any Vexosmancer walks the path of this element to perfection. this will also be the Vexosmancer's first skill to reach it's next evolution, the second, Death. This path is Based on Realitized Illusions.(Illusions wich cover up skills to make them seem and feel alot worse then they are)
⦁ Death, Colour: Blackened Red
Death is the Element of Causes, by wich is meant, recreating normal death scene's with the Overall Vexos Skill: Fake Reality, where everything but the target is Visually Changed by the Vexosmancer. Death Also only has One offensive skill.(most of Death's Pathskills. are based on simulating one losing it's life, then taking it when they think they're already dead. the confusions strikes harder then the pain)
⦁ Hell, Colour: Dense red
Hell is the Element of Curses, The Vexos would be able to inflict cursemarks on the Body of the Target, Each mark having a different effect, preparation period, and duration time, the Vexos would be carefull when and where to use this, and in what situations they would prove to be the best solution. (Favoured by, Playfull, Cruel, Mean, Bad, Chaotic and Evil Vexosmancers, if used in a "bundle" or just very precise, the Vexos can easily use these skills to torture their target to Death, or litterally to Hell.)
⦁ Summoner, Colour: Depends on Summoning's elemental benefits.
Summoner is the Element of Forming, for the Vexos it would mean Thinking up their Own creatures, to support them if outnumbered, or overpowered(note that the creature's will not fight alone, they will fight with Another creature, Or the Vexos itself.)
⦁ IzumiTaoreta: Fire, Colour: Orange
Fire is the Element of Range, Meaning the Fire element covers the combat techniques of the Vexosmancer, on all ranges, them being: Close, Mid-Ranged, Long-Ranged and Mid-Air. (fire can be used anywhere, there does not have to be fire for the Vexosmancer to be able to use it)
⦁ Lightning, Colour: Cyan
Lightning is the Element of Speed, Giving the Vexos a great advantage, not only on the battlefield, but in wars as well, the Lightning Element allows the Vexos to use mainly Speed and Agility for their attacks (if favoured the lightning will have more skills then the others but will have to be created by the Vexos itself, tested by officals and only then be able to use it)
⦁ Magma, Colour: Darkened orange
Magma is the Element of Power, This specific element is wielded by the Vexos for no other reason then leaving behind destruction, and should be handled with great focus and actual care for the magma energy(this element consumes alot of energy and cannot be used alot if one values their own lives)
⦁ Comet, Colour: Bright Orange
Comet is the Element of Impact, with Anything in the Comet skilltree the Vexos Concerns themselves only with direct hits, weapons are rarely used with this element if not counting in "rage" incidents (this element is highly unfavourable with weaponry, since the great speed the Vexos moves at would greatly limit it's flexibility, while enhancing it's speed and strength)
⦁ Water, Colour: Teal
Water is the Element of Calmth, The Vexos would use the water element at "Last moment" points in their battles, releasing water in the form of uppercuts, or even to clense themselves from so-called "Debuffs" and "Poison", this will NOT cure burns or wounds, it will clean them against infection though. (this element works with the style of going with the flow of your opponent and seizing chances by going against the flow and the exact right moment, water is based on timing)
⦁ Ice, Colour: Mist-White
Ice is the Element of Frost, Using the intense evirontmenta vibes of blizzards and snowstorms, the Vexos could use the very same power of an Avalange, on a palm-sized, scale, making their Ice-Based magic, Very cruel and hard to deal with (this element is like lightning evolvable from the standard 3 skills to 6 if favoured, but if lightning has been favoured Ice cannot be favoured, this does not exclude using Ice, wich is possibility if the Vexos wields the Water element.)
⦁ Crystal, Colour Choices: Blue, Violet, Emerald, Ruby, Sapphire, Opal, Jade, Clear- Darkened- versions of Each
Crystal is the Element of Defense, The Vexos could use this as an offensive element but it's very hard to control as such and rarely done cuz of that very same reason (if the Vexos is a Protective type this would mean the Crystal Element is automaticly Favoured and no other Can be favoured)
⦁ BLood, Colour: Blood-Red
Blood is the Element of Control, not over a body, But of the liquids leaping from it, in many cases sweat would be used to cut and form a small wound, from wich point, more of the Blood-Based element's skills can be used (If the Vexos using this Element were to be a cruel type, this Would be the First of the 4th Evolutions that it'll acquire.)
⦁ Earth, Colour: Leaf-Green
Earth is the Element of Being Steady, In either way as the Vexos being tough, or just the element itself being Hard and Solid as a rock (a Vexos with a Tough personality will Use Earth as Prime element instead of Chaos, but will still be able to use the Chaos Link and Armor skills.)
⦁ Iron, Colour: Metallic-Grey
Iron is the Element of Bending, Unlike what would be thought, the Vexos would use the Iron element to Turn lumps of rock into solid steel, The only Downside to it, would be that it's attributed remained rock based, making this type of steel weak against water, but strong against fire (This Element is Favoured by Tough and Cruel Vexosmancers, and would be used to mostly squash opponents with like bugs)
⦁ Titanium, Colour: Silver
Titanium is the Element of Toughness, Titanium is all about Stamina, taking hits, and returning them more powerfull, a titanium using Vexos, will, at the moment of using Titanium-Based Energy, get a slight layer of Titanium over it's skin, strong enough to block a sword with, but very weak against the Water Chain Magic (Favourable by Tough, Strong-Willed, Hot-Tempered and Impulsive Vexosmancers, these Titatnium-Based Energy users would mostly be put in the Front lines, Because of their amazing Tank-Like abilities)
⦁ Gravity, Colour: Deep Purple
Gravity is the Element of Weight, Allowing the Vexos to create Gravitational fields around themselves to make them lighter, or heavier if needed, note that attacks will also be affected by the gravitational field, The Vexos makes itself lighter, attacks will increase in speed, decrease in power. and vice versa, the Vexos can also use these fields on opponents, to increase their speed while they run to make them crash into things, or increase their weight causing them not to be able to carry their Own body (Is favoured by Playfull, Cruel, Tough and Innocent Vexos-Types, If Favoured this Element would be used alot more then it's previous elements in the chain therefor can have upto 10 skills.)
⦁ Spirit, Colour: Tainted White
Spirit is the Element of Guidance, with this element the Vexos is allowed to summon spirits from their world into this one, only for a very short time. moves like the once involving a Golem, are Spirit-Based, even if Chaos element can use it as well. since it's a basic Vexos skill. (Spirit is the first of it's evolution chain and is Favourable by Lazy, Shy, Tough and Playfull Vexosmancers)
⦁ Healing, Colour: Shiny-Green
Healing is the Element of Support, Aside from healing wounds the Healing Element also contains alot of so-called "Buffs" wich the Vexosmancer uses to temporarily enhance it's Allies, in ways of speed, strength, focus, agility, even flexibility IF this calls is Favoured (Vexosmancers that are, Cute, Supportive, Helpfull and Caring can only Favour this class, giving it upto 8 skills. one of wich would allow the vexos to heal multiple targets simultaniously)
⦁ Aura, Colour: Aura is reflextion of the Soul, you know what colour your Aura is.
Aura is the Element of Energy, this specific Element allows the Vexos to use it's ovwn life force in offensive ways, using their life energy or "Aura" they can create devastating attacks, Vexosmancers would refrain from using this too often since Overuse, is certain Death. (Any Vexos that takes risks, for any reason, can Favour this Element and have upt 10 skills, only healing would drop to 4.)
⦁ Lazarean, Colour: Shiny Blue
Lazarean is the Element of Ressurection, Like the path of Aura the Lazarean Element allows the Vexos to use part of it's own "Aura" to fill an empty body with life again, therefor bringing it back from the dead, since the empty body is filled with another Vexosmancer it's Aura, chances are very high that the Ressurected subject will obtain Spirit-based Energy, only the usage and limits of this have never been fully tested (using Lazarean-Based Energy the Vexos is allows to, over time, restore it's Aura, preventing possible Death on overuse, as would happen in the Path of Aura, This path is only Favourable by, Helpfull, Supportive, or Caring Vexosmancers)
Evolution Possibilities
The vexos Function in 4 elements, one of wich would be Chaos, the basic element of the vexos, The Vexos upon reaching a higher level of skill, would get to pick a second element, those choices would be: Water, Fire, Earth. when the Vexos would pick an element, later-on this element could be "evolved" this would be: Fire/Lightning/Magma, Earth/Iron/Titanium, Water/Ice/Crystal, that aside the Vexos could aslo choose to "Evolve" it's current element, chaos, wich would be: Chaos/Death/Hell, lots of the Choas evolution-chain skills are "Realitized Illusions" like the Vexos' Shadow Pillar Barrier ,Infernal Wall and the Sphere of Valor skills.